var Ring = function (radius, numOfItems){
		
	//Step through each point on ring.
	for (var i = numOfItems - 1; i >= 0; i--)
	{
		//Figure out where each point lies on the circle
		var angle = i * Math.PI * 2 / numOfItems;
		
		//Translate that point on the circle into x,y coordinates.
		
		// wobble
		//var x = Math.sin(angle) * radius;
		//var y = Math.cos(angle) * radius;
		//var z = 0;
		
		// gewoon
		var x = Math.sin(angle) * radius;
		var y = 0;
		var z = Math.cos(angle) * radius;
		
		//Add the point to the array.
		this.pointsArray.push(this.make3DPoint(x,y,z));
		
	}
};

//You need to inherit the DisplayObject3D.
Ring.prototype = new DisplayObject3D();
